On the most recent episode of The Game Informer Show podcast, we interviewed Mike Laidlaw about his profession at BioWare and why he determined to depart the studio after 14 years. Within the dialogue, we cowl classes that he realized throughout his time as a author and artistic director on initiatives like Dragon Age: Inquisition (that he’ll even be masking in an upcoming GDC Session) and his broader ideas on RPG growth. If you happen to’re curious concerning the latest historical past of the way forward for BioWare, Laidlaw additionally touches on what occurred with Dragon Age II, and why he is not too anxious about the way forward for the Dragon Age collection and the challenges in Anthem’s growth. Benefit from the interview!
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